Note that the ICIDS 2021 website has moved here. This page is no longer being updated.

Workshops will be held on 7 December 2021. Workshops will be held using a hybrid format, with on-site participants at Tallinn University.

Trials and Tribulations – The Role of Discomfort for
Transformative Experiences

Format: full-day workshop

Organizers: Christian Roth (HKU University of the Arts Utrecht), Elisa D. Mekler (Aalto University), and Nick Bowman (Texas Tech University)

Workshop website: https://sites.google.com/view/icids21transformation/home

The goal of this full-day workshop is to explore the role of discomfort for transformative experiences in interactive narratives. 

We will explore the discomforting potential of interactive narratives to support transformation and unpack how initially negative emotional responses may ultimately result in reflection, insight, and meaningful experience. The overall topic is delivered in a hybrid format through a series of presentations combined with examples, exercises and discussions.

Before the workshop, we ask attendees to submit a short abstract (500 words max.) outlining an example of a discomforting experience that they’ve either had with a game, or would like to design into a future game. Submit here: https://forms.gle/zdXa14HUjsAJmtsC6.

Climate Fiction for Social Purpose: A Collaborative Workshop in Interactive Prototyping

Format: half-day workshop

Organizers: RAY LC (City University of Hong Kong), Zijing SONG (City University of Hong Kong), Dana L. Little (University of Maryland Eastern Shore), Joseph Lindley (Lancaster University), and Mark Blythe (Northumbria University)

Workshop website: https://www.climatefictionworkshopicids.com/

Designing interactive systems for the purpose of social good such as public health and climate action often involves tradeoffs in methods, policies, and costs, rather than discussions about purpose and narrative goals. However, public persuasion often fails when given in explicit forms like rules and regulation, but rather relies on implicit influences like storytelling and social narratives. To introduce collaborative design for public good purposes, we use a design fiction methodology to provoke storytelling based on fictional prompts. The participants will take turns negotiating a story that develops a message for a hypothetical objective. To test the collaboratively arrived story, they then prototype a digital system that embeds the narrative in its core use case, grounding the exercise in its everyday application. Participants learn to apply design fiction methods in concrete applications of designing for social good.

Methods in Interactive Narrative Pedagogy: Cardbased Prototyping – 2021 Edition

Format: half-day workshop

Organizers: Hartmut Koenitz (University of Amsterdam), Mirjam Palosaari Eladhari (Stockholm University), Cristina Sylla (University of Minho), Mads Haahr (Trinity College, Dublin), Digdem Sezen (Teesside University), and Tonguc Sezen (Teesside University)

Workshop website: http://interactivenarrativedesign.org/icids2021ws/ (coming soon)

Education a new generation of professionals and scholars in Interactive Narrative is an important consideration for the nascent field. Paper prototyping plays an important role in the creation of interactive digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card designs can speed up the process considerably and also help in the transition to digital prototypes. In this workshop, we will continue the work from previous iterations to evolve structured methods, use pre-made cards in successive rounds of working towards a detailed prototype. In this iteration we will explore the addition of tangible building blocks to the prototyping arsenal. Participant’s feedback will also be
used as a basis for future research.