Workshops will be held on 7 December 2021. The current plan is to hold the workshops using a hybrid format, with on-site participants at Tallinn University. More details will be released soon.

Trials and Tribulations – The Role of Discomfort for
Transformative Experiences

Format: full-day workshop

Organizers: Christian Roth (HKU University of the Arts Utrecht), Elisa D. Mekler (Aalto University), and Nick Bowman (Texas Tech University)

Discomforting experiences have the power to unsettle and shatter rigid pre-conceptions, thereby stimulating new insights and positive change. In this full-day workshop we examine the role of discomfort in evoking transformative experiences through interactive narratives. Presentations on the topics of discomfort in interactive digital storytelling are combined with a series of hands-on exercises and discussions. Participants are then asked to consider their own “disorienting dilemmas” and discuss ethical aspects of designing for discomfort.

Climate Fiction for Social Purpose: A Collaborative Workshop in Interactive Prototyping

Format: half-day workshop

Organizers: RAY LC (City University of Hong Kong), Zijing SONG (City University of Hong Kong), Dana L. Little (University of Maryland Eastern Shore), Joseph Lindley (Lancaster University), and Mark Blythe (Northumbria University)

Workshop website: https://www.climatefictionworkshopicids.com/

Designing interactive systems for the purpose of social good such as public health and climate action often involves tradeoffs in methods, policies, and costs, rather than discussions about purpose and narrative goals. However, public persuasion often fails when given in explicit forms like rules and regulation, but rather relies on implicit influences like storytelling and social narratives. To introduce collaborative design for public good purposes, we use a design fiction methodology to provoke storytelling based on fictional prompts. The participants will take turns negotiating a story that develops a message for a hypothetical objective. To test the collaboratively arrived story, they then prototype a digital system that embeds the narrative in its core use case, grounding the exercise in its everyday application. Participants learn to apply design fiction methods in concrete applications of designing for social good.

Methods in Interactive Narrative Pedagogy: Cardbased Prototyping – 2021 Edition

Format: half-day workshop

Organizers: Hartmut Koenitz (University of Amsterdam), Mirjam Palosaari Eladhari (Stockholm University), Cristina Sylla (University of Minho), Mads Haahr (Trinity College, Dublin), Digdem Sezen (Teesside University), and Tonguc Sezen (Teesside University)

Workshop website: http://interactivenarrativedesign.org/icids2021ws/ (coming soon)

Education a new generation of professionals and scholars in Interactive Narrative is an important consideration for the nascent field. Paper prototyping plays an important role in the creation of interactive digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card designs can speed up the process considerably and also help in the transition to digital prototypes. In this workshop, we will continue the work from previous iterations to evolve structured methods, use pre-made cards in successive rounds of working towards a detailed prototype. In this iteration we will explore the addition of tangible building blocks to the prototyping arsenal. Participant’s feedback will also be
used as a basis for future research.